Tuesday, July 15, 2008

Meep, Smash brothers is awesome

Sorry about lack of posts saying how awesome SSBB is. It's so awesome that I'm not finding time to make posts. I still wouldn't, but a trailer for AC:Wii (known as Animal Crossing: City Life) emerged and I had to comment.
To be honest, until I saw this video, I wasn't going to get the Wii version, but, having the Gamecube version and the DS version rolled into one package with a ton of new stuff thrown in is just too awesome not to.
I'm looking forward to the city idea, although I'm a bit skeptical of the bus thing. If it requires more than half a minute to get there, then it's going to be a real pain and I won't go there terribly often. I'm also disappointed that Shampoodle's there too, seeing as it was so accessible in Wild World. All you had to do was go to Nooks. Also not digging the Mii intergration. I like the AC:WW avatars.
Gracie has her own shop? Is she the new main seller of clothes? Or are they only her special brand? Kinda defeats the purpose though, so I'm thinking you still have to do some sort of mini-game to get them.
The Gyroid in the Auction house made me laugh. I hope front door gyroids come back. They weren't in the video, but there's still time to put them back. I liked them.
I also like the way they handle the menu screen, seeing as they don't have two screens to rely on. It's also pretty awesome how they're keeping the rolling log effect.
Cliff's...I'm a bit split here. On one hand, the cliffs made it seem more like a town, but on the other, they were annoying to navigate. Hopefully there'll be more ramp this time.

I'm really liking the VOIP add-on. I've been waiting for voice-chat, and Animal Crossing it perfect for it. I hated the chat feature in Wild World. It really disrupted the game. I wonder whether you'll be able to use it in all future wifi games?

It's nice to see that the graphics haven't improved much, because those chunky graphics are AC's style. It's brilliant how they've made them look better, but managed to keep the chunky style.

It also looks like we're getting chimp villagers as ordinary villagers now. Will the Nintendo chimps still be in it?
I hope my favourite characters, Pate, Kody and Hugh return.

Seems there's no change with KK. There's still a stage in Brewsters.
Aaaand that's all for now

Wednesday, June 18, 2008

Best day in a long time

Well, my wifi is finally working for good. The adaptor came and it works wonders. Just let me know if you feel like playing against me.
Also, I'm now entered down for a tournament in Brawl, in Gamestation, as is Bcoolbyte. I'm going to the Liverpool event, if anyone else is going.
Two awesome Nintendo related things in one day? Fuck yeah!

Friday, June 13, 2008

Pokemon Battle Revolution

So it turns out my Wifi DOES NOT work -_________-
>_>
I'm going to order an official adaptor, I'm sick of this.
Anyway, I was playing PBR last night. Most people write it off as a graphics package, but it's really fun to play, especially online...mostly...when I can get on.
But to really get a full experience, you do need D/P and a proper team, or you're going to get smashed to pieces. I still haven't unlocked the lv. 50 mode yet for the colosseums, so I have to go through them using just my Gengar and Espeon for the moment (as they're the only ones I have at level 100). I'm sure my enjoyment will rise when I get this, because I'll be able to vary my strategy a bit.
It's worth getting, I assure you.

Thursday, June 12, 2008

Wifi's working

My Wifi works again. Just let me know if you want a race.

Sunday, June 01, 2008

We (well, I) are back!

*cough* Anyone remember this place? *blows dust off everything*
I think I went a bit overboard on my hiatus o_o;
Anyway, the Legion is back and will hopefully have regular updates. With less reviews, and more general ranting and stuff >_>
And no PW review either. I'm too lazy =D

Well...it's been three months since my last post, what have I done since then? Gotten, and finished, Sonic Riders: Zero Gravity (too short and generic, I prefer the original). I finished Resident Evil 4 twice over (Fucking awesome!). I finished my Diamond team. All that's left is to train them to 100 for PBR (>_>).
I also got my hands on SMB3 on the virtual console. I've never played it before, so I was glad to finally get a chance to do so, and I must say, it is brilliant. It was well worth 500 Wii points.

Speaking of which, WiiWare's out. Lost winds looks good, and I'm going to look into Dr. Mario and Pokemon farm; but what I'm really keeping my eye on is Tetris. Wifi, and being able to work on the same screen? Fuck yeah!
Also, the Nintendo channel came out yesterday. It's a bit rubbish at the moment. They even had the age rating for RE:4 so I had to say I was 18 so I could give feedback.
Not many demos yet either. Several training demos, Mario Kart DS (o_O), checkers (42 ATC) and Picross. Picross is probably the best on there. It's so ingeniously clever, yet they barely give you any puzzles. You get five, three of them being small 5x5 grids that take less than a minute to do.

Mario Kart Wii is mine, as of yesterday, but my wifi is buggered up so I cannot play online (I can't even access wifi with my DS >_<) until I get a new router (soon, please be soon)
MK:Wii is great, but I see little point racing CPU matches at all. Unlike most MK games, the most broken items turn up several times each lap. I got bombarded with two blue shells in a row, then less than a minute later I was hit with another, and just as I'd recovered, someone used the lightning item. Sure, it wasn't too different in MKDS, but there were less racers, and the items showed up less too. *sigh*
I also hate the new lightning cloud item. It's not bad for CPU matches or online matches, but against friends where there's only two or three other racers, you. Are. Never. Going. To. Hit. Them >_<

Aaaaaand that's all I have to talk about for now.
Farewell for the moment

Sunday, March 23, 2008

Valve Source SDK

Im about to do a first for the reviewing section of Legion of English Gamers. Im going to review a game editor.

Source SDK (Software Developing Kit) is the first game editor I have ever used. It was created by Valve, makers of the brilliant Half-Life series, and being as the HL series is so great, I decided that if I was to try and make a mod, I would use that, as they managed to make such a startling game with it. To be honest, im surprised at how they managed it. However, i'll get the good bits out of the way first.

Firstly, it's free. Yes Free! F-R-E-E. That's always a good thing.
Secondly, with it being so popular and all, there are many many tutorials for it, from making volumetric clouds, to just creating a working door ( you have no idea how satisfying it is when the door you've been making actually works)
Thirdly, it's relatively simple to use. Simple for a game editor that is, obviously you aren't going to be whizzing off Half Life beaters in an hour.

With all this in mind, it sounds like Source SDK is the salt of the earth, the bees knees, the pot of gold at the end of the rainbow. However, it has a nasty twist which is comparable to finding that said pot of gold contains mere chocolate money. Errors.
The Source SDK is so error-laden that to be honest for the vast majority of the time you will be finding ways around errors to allow you to actually create a level. For example, today I began making my very own mod. However, all of this occured before i've even made the first level.

Problem 1: Couldn't get SDK to actually run.
Remedy: Added " -engine ep1" to the target line.

Problem 2: Weapon entities were not in the list. Nor were the other items.
Remedy: A bug in the SDK means it specifies the wrong file location. Changed it.

Problem 3: Couldn't get the map to actually run.
Remedy: Changed executable line, and add "-applaunch 215" to the run parameters.

Problem 4: Props refused to load.
Remedy: Nope, can't find an answer, it just comes up with an error message and forces me to terminate the program.

Problem 5: Mod name has disappeared from the drop down box.
Remedy: Nope, don't know the answer to this either.


Currently, thanks to the last two problems, my mod shas been put on hiatus before it's even a day old! I'll keep trying, but seriously, im losing the will to live.

Without Errors: 9/10

With Errors: 2/10

Friday, March 21, 2008

Changes...changes...changes...

Two big things that you may have noticed about the blog.

1) New banner (designed and created by yours truely)

2) Updated "quick reviews" section. Yes I went through our library of reviews and added all the ones I could find which hadn't been already. *Phew* hard work it was too!

Saturday, March 01, 2008

I apologise

Sorry for the lack of posts recently. I've been busy.
Mostly playing Phoenix Wright.
And I just got Apollo Justice too. So it'll be a while longer till the next post.
Which will be a triple Phoenix Wright review.
k?

Monday, February 25, 2008

Ok, so my new PC is coming in a few days, complete with GeForce 8800GTX graphics card. As soon as i've got it all set up i'll do a review on Crysis, a game that without a doubt has the most realistic graphics so far. Until the review occurs, please take a look at this picture to get a general idea of what Crysis has mainly got going for it.

Saturday, February 16, 2008

Everybody dive!

If you've played any game in this series, then the title should have given away the game I'm reviewing.
Custom Robo Arena
Although it's a first party series, it rarely leaves Japan and I think that this and the Gamecube game are the only ones available to us.
Which is a shame because it's a very good game and I'm disappointed we haven't been able to play it as long as Japan has.
Anyway, you play as a kid who moves into a town called Midheart. His Dad gives him a Custom Robo, which are toy robots that are controlled with your mind by "diving" into it. I'm pretty sure that whether the controller sees from a first person or third person perspective is up for debate. Disappointingly, unlike the rest of the characters in the game, the character you play as is very disappointing. He's completely silent, which is usually ok, but in a game like this, you need your own character to be involved. A huge disappointment. Anyway, the story at first is the stereotypical becoming champion of Custom Robo (sound familiar?) but it transpires into an evil organization creating an almighty powerful robo to dominate the world with (sound familiar?).
The characters are brilliant, unlike yourself, and are really well thought out, from the sleepy Solax from an enemy team, to your hilarious teacher who's trying to hide the fact he plays Custom Robo from his wife (and fails to do so). The more important characters have pictures that pop up when you talk to them which are drawn in a very good animé style.

The gameplay is split into two types. One is your average RPG "Walk to next destination" area which reminds me of a certain other first party RPG, and the other is the battling section. Basically, when Robos aren't battling, they stay in a cube form. When the battle starts, both your Robo and your opponent's robo are placed in two cannons, in a holographic arena that changes depending on your opponent, that you can aim. After three seconds, the cannons fire, starting the battle. Once the cube lands, your Robo starts to transform and depending on which way it lands up, it will either get up quickly or slowly. For instance, if it lands on it's head, it will take about five seconds to get up and if you land on its head, it will only take less than a second or so. If you land on anything but your head, you can mash the buttons to help your Robo get up faster.
Robos are split into several different parts that you can change to whatever you feel like.
The first is the Robo itself. For a while, when the game starts, you'll only have access to one Robo, but eventually you'll be able to buy them.
This is really crucial because your entire strategy is built around the strengths and weaknesses of the Robo you pick. Bigger Robos usually do more damage but are a lot slower than others, while smaller ones are more suited for rush in, attack, get the hell out of there.
Guns are almost as crucial because you need to pick the right gun to fit with your Robo. Long range are better for the larger Robos while Short range do better for smaller ones. There's a lot of different imaginative guns to choose from but you need to practice in order to use most of them correctly.
Then there's bombs and pods. Both create explosions which stay on the field for a short while, and with the frenzied fight going on, it's quite easy to dash into one by mistake.
Finally, there's the legs. There aren't many to choose from, but most revolve around speeding you up or allowing you to air dash across the arena a lot faster.
You need to create a perfect battle strategy for you if you want to win online (it's not too hard to win story mode without doing so).
The arenas are very well designed. There's just so many to choose from and most are very creative, like a large arena that breaks apart. The only disappointing thing is that the effects happen too quickly and for too long. Take the space area for example. It says that it disappears over time, but what it really means is five seconds. It would have been a lot more fun for it to stay visible for at least half a minute before disappearing.
The battle formula is very unique as well. After getting hit a certain number of times, your robot collapses to the floor for a few seconds (which is called "down") where your defense is strengthened but you can't move. In this time a few more hits can be landed upon a robo before it gets back up and is invincible (in a mode called "rebirth"
Another element that's important is cleaning your robo. Before a battle you get to make changes to your Robo before you start and in this time, you should make sure your Robo is clean, otherwise you don't do as much damange or get as many points when you win.
Also, halfway through the game, you learn how to do a soul boost. Basically, your Robo turns gold for a while and does more damage and has a higher defense. Unfortunately, you can only do this if your soul gauge is full, so I barely used it because it takes a while to refill it
Balancing your strategy and these down and rebirth times is tricky, but once you get the hang of it, no CPU stands a chance.

During the battle you jump with A (you can tap it again to air dash across the arena) fire your gun with B, regular dash with X, fire pods with L and fire bombs with R. You can also activate Soul boost by tapping the touch screen.
The controls are very fluent and are not clunky in the slightest
The visuals are very nicely done and barely look blocky at all; there's not even any slow down (except maybe on wifi)
The music isn't very spectacular or catchy, except for a few battle themes, though, which is disappointing

Unfortunately, once the story mode ends, you're not given any goals except to defeat forty people who won't fight you unless you meet a specific requirement, so unless you have friends with it, it will soon end up getting left on a shelf forgotten, unless you can be bothered hunting all those people down.

But it's still a fluent game and deserve
86%
Thanks for reading ^^